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pool/algo.go

164 lines
2.8 KiB
Go

package pool
import "time"
const (
// arbitrary values to be most likely out of sync with anything else:
minNightshiftTime = 729 * time.Millisecond // ~1sec
maxNightshiftTime = 59049 * time.Second // ~2/3day
)
type adaptive struct {
lastTurnedActive time.Time
nightshiftTime time.Duration
idle bool
average int
deviation int
}
type maxTimeout struct {
max int
to time.Duration
items []time.Time
}
func makeAdaptiveAlgo() *adaptive {
return &adaptive{idle: true}
}
func abs(v int) int {
if v >= 0 {
return v
}
return 0 - v
}
func divE(v int) int {
return (3 * v) >> 3 // 1 / 2.72 => 3 / 8
}
func mulE(v int) int {
return (11 * v) >> 2 // 2.72 => 11 / 4
}
func movingAverage(prev, currv int) int {
return prev + divE(currv-prev)
}
func movingAbsoluteDeviation(prev, currv, currav int) int {
return prev + divE(abs(currv-currav)-prev)
}
func targetCapacity(av, dev int) int {
return av + mulE(dev)
}
func (a *adaptive) target(s Stats) int {
av := movingAverage(a.average, s.Active)
dev := movingAbsoluteDeviation(a.deviation, s.Active, av)
a.average = av
a.deviation = dev
return targetCapacity(av, dev)
}
func (a *adaptive) nightshift(s Stats) time.Duration {
if a.idle && s.Active == 0 {
return a.nightshiftTime
}
if !a.idle && s.Active > 0 {
return 0
}
now := time.Now()
a.idle = !a.idle
if !a.idle {
a.lastTurnedActive = now
return 0
}
a.nightshiftTime = now.Sub(a.lastTurnedActive)
a.nightshiftTime = (3 * a.nightshiftTime) >> 3
if a.nightshiftTime < minNightshiftTime {
a.nightshiftTime = minNightshiftTime
}
if a.nightshiftTime > maxNightshiftTime {
a.nightshiftTime = maxNightshiftTime
}
return a.nightshiftTime
}
func (a *adaptive) Target(s Stats) (int, time.Duration) {
t := a.target(s)
ns := a.nightshift(s)
return t, ns
}
func makeMaxTimeout(max int, to time.Duration) *maxTimeout {
return &maxTimeout{
max: max,
to: to,
}
}
func (a *maxTimeout) Target(s Stats) (int, time.Duration) {
if a.max <= 0 && a.to <= 0 {
return s.Idle, 0
}
if a.max > 0 && a.to <= 0 {
t := s.Idle
if t > a.max {
t = a.max
}
return t, 0
}
var zero time.Time
if len(a.items) > s.Idle {
for i := s.Idle; i < len(a.items); i++ {
a.items[i] = zero
}
a.items = a.items[:s.Idle]
if len(a.items) == 0 {
a.items = nil
}
}
now := time.Now()
for len(a.items) < s.Idle {
a.items = append(a.items, now)
}
var drop int
for drop < len(a.items) && a.items[drop].Add(a.to).Before(now) {
a.items[drop] = zero
drop++
}
if drop > 0 {
for i := 0; i < drop; i++ {
a.items[i] = zero
}
a.items = a.items[drop:]
}
if len(a.items) == 0 {
a.items = nil
return 0, 0
}
t := len(a.items)
if a.max > 0 && t > a.max {
t = a.max
}
return t, a.items[0].Add(a.to).Sub(now)
}