293 lines
12 KiB
Go
293 lines
12 KiB
Go
// Package pool provides a resource pool implementation that is safe to access from multiple goroutines.
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//
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// The pool supports finalizing items when shrinking the pool. It helps monitoring the pool usage and state with
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// events and statistics. While it implements max idle size and timeout based shrinking algorithms to release
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// idle resources from the pool, it also provides a zero-config adaptive algorithm for this purpose that can
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// automatically adapt to changing resource usage characteristics. It also accepts custom algorithm
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// implementations.
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package pool
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import (
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"code.squareroundforest.org/arpio/syncbus"
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"code.squareroundforest.org/arpio/times"
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"errors"
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"fmt"
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"strings"
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"time"
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)
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// Stats provides information about the pool state.
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type Stats struct {
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// Idle is the number of resources currently held by the pool.
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Idle int
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// Active is the number of resources that are currently in use as known by the pool.
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Active int
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// Get is the number of get operations during the entire life cycle of the pool.
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Get int
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// Put is the number of put operations during the entire life cycle of the pool.
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Put int
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// Alloc is the number of allocations executed by the pool during the entire life cycle of the pool.
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Alloc int
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// Load is the total number of items explicitly added to the pool via the Load method.
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Load int
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// Free is the number of deallocations executed by the pool during the entire life cycle of the pool.
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Free int
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}
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// EventType is a binary flag categorizing the reason of an event. The types of events can be combined together,
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// e.g. if a get operation requires an allocate operation, then the event type will be
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// GetOperation|AllocateOperation.
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type EventType int
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const (
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// None can be used to mask out all event types and not receiving any events.
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None EventType = 0
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// GetOperation is the type of events sent after a get operation.
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GetOperation EventType = 1 << iota
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// PutOperation is the type of events sent after a put operation.
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PutOperation
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// AllocateOperation is the type of events sent after an allocate operation.
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AllocateOperation
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// LoadOperation is the type of events sent after a load operation.
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LoadOperation
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// FreeOperation is the type of events sent after a free operation.
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FreeOperation
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// AllocateError is the type of events sent after a failed allocation. The error will not be included
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// with the event, but it will be returned by the failed Get function call.
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AllocateError
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// AllEvents can be used as a mask that includes all the event types.
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AllEvents = GetOperation | PutOperation | AllocateOperation | LoadOperation | FreeOperation | AllocateError
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)
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// Event values are sent by the pool after various operations, if a channel is provided to send the events to.
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type Event struct {
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// Type is the binary flag depicting the type of the event.
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Type EventType
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// Stats contains the statistics about the pool at the time of the event.
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Stats Stats
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}
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// Algo implementations control when the shrinking of the idle items in the pool happens. The pool can be used
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// with the implementations provided by this package or custom ones. The implementation can hold internal state,
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// the pool guarantees that the algo instance is accessed only from one goroutine at a time.
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type Algo interface {
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// Target is called on every Put operation with the current pool state as the input. It is expected to
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// return the target idle count, as dictated by the implementing algorithm. Optionally, a timeout value
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// can be returned (nextCheck), and if it is a positive value, the pool will call Target again after the
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// defined time expires to fetch the next target idle count. In each case, when Target returns a smaller
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// number than the current idle count, it shrinks the pool to the defined target.
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//
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// When using nextCheck, not every returned value results in calling Target by the pool, only the ones
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// that were set after the previous check expired.
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//
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// Implementations should consider that while the recommended way of using the pool is to only call Put
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// with items that were received by calling Get, the pool itself doesn't prohibit calling Put with
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// 'foreign' items.
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Target(Stats) (target int, nextCheck time.Duration)
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// Load is called by the pool when Pool.Load is used, passing in the number of items that were loaded as
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// the result of a 'prewarm' or other preallocation. The number of loaded items is passed in as
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// argument, which can be used to adjust the algorithm's internal state. If the implemented algorithm is
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// stateless, or it is not sensitive to loading items this way, Load can be implemented as a noop.
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Load(int)
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}
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// Options can be used to configure the pool. Some of the options are provided to support testing various
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// scenarios.
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type Options struct {
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// Events is a channel that, when set, the pool uses to send events. The channel needs to be used
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// together with a non-default event mask set. When using events, we should consider using a buffered
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// channel. Events can be dropped if the consumer is blocked and the channel is not ready to communicate
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// at the time of the event.
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Events chan<- Event
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// EventMask is a binary flag that defines which events will be sent to the provided channel. The
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// default is no events.
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EventMask EventType
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// Algo is the algorithm implementation used for shrinking the pool. The default is Adaptive().
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Algo Algo
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// Clock is an optional clock meant to be used with testing. The main purpose is to avoid time sensitive
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// tests running for a too long time.
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Clock times.Clock
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// TestBus is an optional signal bus meant to be used with testing. The main purpose is to ensure that
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// specific blocks of code are executed in a predefined order during concurrent tests.
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TestBus *syncbus.SyncBus
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}
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// Pool is a synchronized pool of resources that are considered expensive to allocate. Initialize the pool with
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// the Make() function. Methods of uninitialized Pool instances may block forever. For the usage of the pool,
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// see the docs of its methods, initialization options and the provided algorithms.
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type Pool[R any] struct {
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pool pool[R]
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}
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// ErrEmpty is returned on Get calls when the pool is empty and it was initialized without an allocate function.
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var ErrEmpty = errors.New("empty pool")
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// String returns the string representation of the EventType binary flag, including all the flags that are set.
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func (et EventType) String() string {
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var s []string
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if et&GetOperation != 0 {
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s = append(s, "get")
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}
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if et&PutOperation != 0 {
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s = append(s, "put")
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}
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if et&AllocateOperation != 0 {
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s = append(s, "allocate")
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}
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if et&LoadOperation != 0 {
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s = append(s, "load")
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}
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if et&FreeOperation != 0 {
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s = append(s, "free")
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}
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if et&AllocateError != 0 {
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s = append(s, "allocerr")
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}
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if len(s) == 0 {
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return "none"
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}
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return strings.Join(s, "|")
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}
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// String returns the string representation of an Event value, including the type and statistics.
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func (ev Event) String() string {
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return fmt.Sprintf("%v; %v", ev.Type, ev.Stats)
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}
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// String returns the string representation of a set of statistics about the pool.
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func (s Stats) String() string {
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return fmt.Sprintf(
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"idle: %d, active: %d, get: %d, put: %d, alloc: %d, load: %d, free: %d",
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s.Idle,
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s.Active,
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s.Get,
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s.Put,
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s.Alloc,
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s.Load,
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s.Free,
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)
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}
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// Adaptive creates a zero-config pool shrink algorithm instance. It is the default algorithm used by the pool.
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//
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// It is based on the exponential moving average of the active items and their deviation. This way it can react
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// to, and to some extent overbuild, on the perceived stress. It decays the number of idle items gradually, and
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// on very sudden drops in traffic, it ensures the eventual release of all pooled items with an internal
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// background job. This job is timed based on the duration of the last active usage session (the period during
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// which there were active items). Together with the pool implementation, it always reuses the most recent
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// items, as in LIFO for Get and FIFO for Free.
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//
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// We need to be aware of some potential caveats due to its zero-config nature. Because it relies on the
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// sequence of operations rather than wall-clock thresholds for its core logic, the algorithm treats rapid
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// spikes and gradual surges similarly if the sequence of pool states is identical. In short, it can happen
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// that: __/\__/\__/\__ = _|_|_|_. It prioritizes maintaining sufficient 'headroom' based on observed
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// volatility.
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func Adaptive() Algo {
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return makeAdaptiveAlgo()
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}
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// MaxTimeout creates a pool shrink algorithm instance, that releases items whenever the number of idle items
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// exceeds max, and it also releases those items that were idle for too long. Together with the pool, it ensures
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// that the Get operation is LIFO and the Free operation is FIFO.
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//
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// If max <= 0, the max pool size is not enforced. If to <= 0, the timeout is not enforced.
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func MaxTimeout(max int, to time.Duration) Algo {
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return makeMaxTimeout(max, to)
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}
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// Max is like MaxTimeout, but without the max idle time.
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func Max(max int) Algo {
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return makeMaxTimeout(max, 0)
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}
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// Timeout is like MaxTimeout, but without the max pool size.
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func Timeout(to time.Duration) Algo {
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return makeMaxTimeout(0, to)
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}
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// NoShrink is a noop shrink algorithm, it doesn't release any idle items. The user code can decide whether to
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// put back items in the pool or not. It might be useful in certain testing scenarios.
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func NoShrink() Algo {
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return makeMaxTimeout(0, 0)
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}
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// Make initializes a Pool instance.
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//
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// The parameter alloc is used on Get operations when the pool is empty. If alloc is nil, and the pool is empty
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// at the time of calling Get, Get will return ErrEmpty. If alloc returns an error, the same error is returned
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// by Get. If events were configured, alloc triggers an AllocateOperation event. This event is typically the
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// same as the GetOperation event.
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//
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// The parameter free is called when an item is released from the pool, with the item being released as the
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// argument. It can be nil for resource types that don't need explicit deallocation. If events were configured,
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// releasing an item triggers a FreeOperation event, regardless if the free parameter is nil.
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func Make[R any](alloc func() (R, error), free func(R), o Options) Pool[R] {
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return Pool[R]{pool: makePool(alloc, free, o)}
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}
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// Get returns an item from the pool. If the pool is empty and no allocation function was configured, it returns
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// ErrEmpty. If the pool is empty, and the allocation function returns an error, it returns that error. If
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// events were configured, Get triggers a GetOperation event.
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func (p Pool[R]) Get() (R, error) {
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return p.pool.get()
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}
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// Put stores an item in the pool. If events were configured, it triggers a PutOperation event.
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//
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// It is recommended to use it only with items that were received by the Get method. While it is allowed to put
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// other items in the pool, it may change the way the shrinking algorithm works. E.g. it can be considered as a
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// sudden drop in the number of active items. If the pool needs to be prewarmed, or prepared for an expected
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// spike of traffic, consider using the Load method.
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func (p Pool[R]) Put(i R) {
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p.pool.put(i)
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}
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// Load can be used to populate the pool with items that were not allocated as the result of the Get operation.
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// It can be useful in scenarios where prewarming or preparing for a sudden traffic spike is necessary. If
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// events were configured, it triggers a LoadOperation event.
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func (p Pool[R]) Load(i []R) {
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p.pool.load(i)
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}
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// Stats returns statistics about the current state of the pool. It contains the current number of active/idle
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// items, and perpetual counters for the various pool operations.
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func (p Pool[R]) Stats() Stats {
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return p.pool.stats()
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}
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// Free releases all idle items in the pool. While the pool stays operational, Free is meant to be used when the
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// pool is not required anymore.
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func (p Pool[R]) Free() {
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p.pool.freePool()
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}
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